Visitors painting on a large shared canvas screen

Spray Collective

Immersive installation for InventX

Year
2026
Client
Capgemini Invent, InventX
Team
Invent UK and Norway
My role
Lead Experience Designer: experience, hardware, installation

An immersive installation for InventX 2026, where people make the art rather than watch it. Up to four painters share one canvas that responds the moment someone reaches out.

It was built in weeks by a small team across the UK and Norway, and showed what AI can do to turn an idea into something people can touch.

A visitor with a braid, seen from behind, painting red and blue spray marks on the large canvas
A visitor painting on the canvas at InventX.

Background

Capgemini Invent wanted an installation that people would make rather than watch. It had to be a shared canvas that responds the moment someone reaches out, supports up to four painters at once, and works for strangers with no briefing.

It also had to be delivered in weeks by a small team spread across the UK and Norway, and show what AI can do to turn an idea into reality.

It was also a chance to bring multisensorial design, spatial experience, interaction design and physical prototyping together in one project. The question at every step was simple: does this feel alive, and does it make you want to move again?

A shared canvas that feels alive the moment a stranger reaches out.

Visitors painting on a large shared canvas screen
Visitors painting together on the shared canvas.

Process

Feeling-led prototyping. Claude Design artifacts served as my sketchbook for rapid prototypes of gestures, colour and canvas responses. Thematic worlds (Space, Underwater, Jungle, Rorschach), Mirror and Kaleidoscope modes and a stencil tool give people reasons to return.

Hands-on, end to end. I designed the experience, the interaction model and the gesture vocabulary, and built, set up and calibrated two versions of the installation for two different settings.

Three early Figma concepts of the canvas: paint blobs with drips, emojis in space with a shooting star, and a black and white Rorschach pattern
Early concepts of the canvas modes, made in Figma: paint blobs, emojis in space and Rorschach art.

Approach 1: webcam and image detection, for InventX. A webcam and image detection track people’s hands and the spray can props, so anyone can walk up and paint. This version ran at InventX, in the Candy Store of AI experiences, where it needed no wiring, pairing or briefing.

Spray Collective at InventX.
The Spray Collective installation space with a large projection
The installation space.

Approach 2: Smart Can with IR tracking, for the frog studio. A 3D-printed Smart Can with sensors for shake, orientation, pressure and haptics carries an LED that an IR camera tracks, running on a Raspberry Pi. Holding a real can makes painting feel physical. I 3D-printed the can and built its electronics, with an engineer helping on the hardware wiring, then set up the Raspberry Pi and IR camera and calibrated the tracking for the studio.

The open 3D-printed yellow Smart Can, showing its battery housing and wiring
Inside the Smart Can.
A person at a desk soldering electronics, with the yellow Smart Can and tools beside them
Building the electronics.
Hands fitting the cap onto the yellow 3D-printed Smart Can
Assembling the Smart Can.
A dark 3D-printed Smart Can held up in front of a screen showing spray paint
A Smart Can in front of the canvas.
The studio setup: a wall-mounted screen with the IR camera on top, above a sofa and coffee table
The studio setup, with the IR camera above the screen.
Two people testing the canvas in the frog studio, one holding the Smart Can
Testing in the frog studio.
A person painting a blue shape on the screen with the yellow Smart Can
Painting with the Smart Can.

Results

Spray Collective went from idea to live installation in weeks. It was a real success, and people remember the experience.

It also showed how AI can help teams turn an idea into something people can touch and share.

Testing the installation on site and in the studio meant the tracking had to hold up in different rooms and lighting, so calibration became part of the design itself.

The experience continues to evolve, with further development of the Smart Can planned for the studio version.

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